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That man was Josef Fares – a Swedish award-winning film director. It’s no surprise that Brothers: A Tale of Two Sons was the brainchild of a film maker. Fast forward to 2013 and Brothers: A Tale Of Two Sons is released – a game that will very much remind you of Ico. This game was able to move its story alone seamlessly without any cutscenes or dialogue. Then comes a game called Ico in 2001 for the PlayStation 2. Using a cutscene to evoke emotion or move along a story has become quite the norm as of late. Nowadays, you are more than likely to come across a cutscene or two while playing a game.
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From the games that required pure imagination such as Galaga in the arcade, or ones that used text and short scripted scenes such as The Legend of Zelda: A Link To The Past on the SNES. The methods of storytelling in video games over the years has certainly evolved.
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